starsector console command mod. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. starsector console command mod

 
F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ offstarsector console command mod Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect

12. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. ago. After that, scroll down till you find the hullmods, and remove high. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Took it from Nemo's Youtube channel which I also used as a minor way to learn wtf to do in the early stages of the game. This (along with many other settings) can be changed by. CSV list for all the ship in that mod (probably called hull. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. It used to be called Starfarer. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. 6. help addship. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft. This happens both in a game that was created in 0. Can be added to existing games. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. The generated mod folder will be placed in build/mod (this can be changed in local. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. r/starsector • Just did my first expedition beyond the Core Worlds. Download console commands mod. Simply extract the zip into your mods folder and tag it in the launcher. Now, the problem would be the balance and being able to leave it around a planet to exploit. csv'. If you go to settings. 83. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. csv is section on planets. 1. Elevate your Starsector gameplay with the [0. 0 WIP 7. 96a] Special Hullmod Upgrades v1. This is installed just like any regular mod. And there's an obscure InfiniteCR mod. Yes. ii_caesar. - Using this command without arguments gives as many crew as your fleet can. While the commands themselves aren't case sensitive, arguments are. instead i was thinking i would just give myself the faction blueprints via the console commands mod. json) and changing the value of maxColonySize. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. 1a RC3. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). Or it didnt, i dont know anymore. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Pretty good modlist IMO, I'm enjoying it. 1MB. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 15. However, I don't know how you'd do it in an existing scenario. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. A. 0. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. Current features. Put in 1 to guarantee a chance. 95. 95, the Hypershunt Tap can be. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. Combat Radar. • 2 yr. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. This effect can be superseded by other mods. Once in the game, you can summon the console with control+backspace and enter your commands. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. I read about this problem in the forum but here can't be the case (thanks for pointing out though). 3c — Install colony item on ships!. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. If you're smart, make a backup of this folder before editing. zip file from the link above,. This mod adds a developer's console to Starsector that can be summoned with control+backspace. While the commands themselves aren't case sensitive, arguments are. Try. 12. 95. Scy Nation's origin and history. · 2y. Click on the planet (or sun or astroid) within the system you want to edit. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. 0. captains and officers), and 3,020 names for stellar objects (i. Go to starsector r/starsector. - ModInfo, shows detailed info about a mod, including what ships, fighter. Utilities. The variant ID is case-sensitive, so check your capitalization if the command fails. 9. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. So I suggest opening the mod file where IBB are from (probably Ship and Weapons Pack) then find the . In that line, replace com. Open comment sort options. With how complicated combat is, learn the vanilla ship/weapon roster first. For just the hull you'd enter "addship paragon_Hull". To install the mod, simply download the . Look up the starsector mod index for a list of quality mods. As in the topic: I have no option to create a Stable Location when approaching stars. 4. Starsector System placement coordinates modding question . Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. TallGiraffe117 • 2 yr. _M00NB34M_ • 4 yr. . g. ago. Nothing shows up when searched, and listing all ships from the mod does not yield results either. This is installed just like any regular mod. Namingly Clear, and Clear ships. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. To install the mod, simply download the . ago. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. There is a mod that updates the JRE of starsector in the discord server. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. Advertisement Coins. to add ships, simply add the hull's name-id to the list, you can find this either with 'list ships' with the console commands mod, or you can go into any mod's 'data. • 4 yr. weapon file and a weapon_data. "list commands agent" will list all commands that have the word 'agent'. Step 1: Download the Command Console mod. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. In "starsector-coredataconfigsettings. Durable: The machine body is made from high-grade steel which is in good. You can do some really cool stuff with CC like add stable points around a star. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. Put it in the mods folder and make sure it's tagged in Starsector's launcher. MagicLib. Elevate your Starsector gameplay with the [0. Starsector > Mods > [0. Main article: Console commands. 1st, go to the secret station in the system with the tritachyon patrol. You can also do multiple commands at once using the semicolon as a "breaker". There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. impl. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. An unofficial developer's console for Starsector. Main character points, or single player game points perhaps. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Put it in the mods folder and make sure it's tagged in Starsector's launcher. This mod intends to expand the options for high-tech fleet doctrines. json and setting element "devMode":true. 95. 2. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. r/starsector. It can be installed into the Population & Infrastructure industry. use this console command to clear all the stuck intel entries (takes 7 days):. Free. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. Dunno if it's possible. 05. Compatibility improvements I intend to make once other mods update for 0. It happens because too many fleets are in the screen. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. There are console command mod, it allows you to put any command to your game with easy. 95a as well as a fresh one that was just created in 0. (got them from a online name generator. An unofficial developer's console for Starsector. VengefulJeweddit • 1 yr. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. Every change is adjustable or toggleable so you can craft your own experience. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. Can NOT be removed from games in which it was already used, but it can be fully disabled. (got them from a online name generator. This can be done using Command Prompt or a tool such as Link Shell Extension . Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. 1a RC3. ) Save your game. 05…so i added some new mod factions but i dont want to restart my game. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. However, this varies depending on your. For a full list of supported commands enter. getSector (). 0 15. NullPointerException. Forward time to see changes. 05 Mod, the choice for serious players seeking advanced features and customization options. This. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 95. An unofficial developer's console for Starsector. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. 95a, the latest release. Download. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Customizable Star Systems. 95a] ClearCommands 1. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. I personally. An unofficial developer's console for Starsector. On Windows, it's in the installation directory. Combat Chatter. json)An unofficial developer’s console for Starsector. Updated to be compatible with Starsector 0. I need more information. csv entry contain all of the information directly about a weapon. - Releases · LazyWizard/console-commands. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Search through the save file for the ship's name. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. 25…. ago. On Windows, it's in the installation directory. Bruh. This (along with many other settings) can be changed by running the Settings command. . StormGod is a part of that second mod. 0 WIP). ago. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. Logged. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. Name. 96a] Secrets of the Frontier (Prerelease 13. Presumably, there's prolly a tag somewhere that someone. Console Commands has a command for infinite CR. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. It also adds dependency tags to mod_info. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. It will remove the Portrait changer intel. Some unique weapons, mostly built-in. There is dev mode, which lets you do some things. Console Commands-2-2023-05-05-1683408841. setRelationship(pirates. Elevate your Starsector gameplay with the [0. Once in the game, you can summon the. This is my Mod Pack for Starsector. 10. json, so make sure you have at least LazyLib 2. Before the Collapse, the S. This is my Mod Pack for Starsector. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. An unofficial developer's console for Starsector. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. ox. Buy space drugs cheap, sell high. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. 26. feel free to suggest more names / name generators. I have created a small mod that adds some more commands to LazyWizard's console mod. The mod also allows you to make a brown Dwarf and Hypershunts. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. Afterwards you should be able to get past the loading screen. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. There are console command mod, it allows you to put any command to your game with easy. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. With our comprehensive installation and usage guide, you'll be able to install and use MagicLib with ease and take your gaming experience to the next level. feel free to suggest more names / name generators. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Open up "campaign. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. iirc the code you're looking. 0. The commands. Thx for any help or pointer. If you want to use this mod with LunaLib, make sure. zip(Console Commands v2023. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. Dev mode can be activated by editing settings. 95a] Controllable Domain Mothership. hullmods. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. ii_dictator. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. When you find it, it's just as simple as typing "giveship warlord" or something like that. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. 9a] Console Commands v3. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. 1 / 3. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. You can narrow down the lost by putting in the. 2. Step 3: Press Control+Backspace to open the console. 9. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Combat Radar. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. An unofficial developer's console for Starsector. ago. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. Spoiler: click to expand If you start a game, and the abilities are not available to you, use the runcode command in this spoiler to add them (requires the Console Commands mod). With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Highly configurable. Spawning Instructions. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. I recommend using a mod manager like SMOL or MOSS. This mod adds allows you to build more buildings on a colony. Three types of objective exist: the comm relay, nav buoy and sensor array. Safe to add and remove to an ongoing save file. zip) but allows a lot more to be done in the game. Janus Device. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. Systems with cryosleepers present will have green names. 0 final out. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. 1A, despite the mod being outdated. or and mod with industrial evolution it'll be in pretty much the same pathway. Console Commands 3. 2. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. On Linux, it's in the starsector directory. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. 2A New Level of Confidence - 25. Console Commands will simualte an event. Weapon sounds and music ripped straight from the Halo games. With an alias, spawnstableloc will work as shorthand for the full command. Individual modules are. There is dev mode, which lets you do some things. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. and oh boy it is terrifying). Modding. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. 65f); and change -0. on Today at 12:53:27 PM. 25 Mod, the choice for serious players seeking advanced features and customization options. 6 (released 2018-12-07) In WIP 7. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. Droll12. 10 (lw_console) Hyperdrive 2. Common Radar. Fobiner • 4 yr. 95. You can then use. Instructions. Can take a while. check. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. prometheus. This mod has LunaSettings integration, but it is optional. 1a] Console Commands v2021. csv. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. AutomatedRepairUnit. 0. This will give you a whole list of commands that are available. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. r/starsector. Still not easy. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. ago. Hypershunt Taps have a base price of 300 000 credits. AddXP with no arguments now gives you enough XP to reach the next level. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. 64 Apex Design Collective 1. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. This update adds an AddStoryPoints command. You. I just updated to the latest version of StarSector after not playing awhile. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity.